7U and 8U is the awkward phase. The kids are too old to be wowed by a participation sticker, but too young to drill anything for more than 10 minutes without losing the plot. Most are in coach pitch. Some have older siblings who play and already have an opinion about how to grip a bat. Others have never touched a glove before this season.
You're not running a clinic. You're running a 75-minute window where you need to teach a little, condition almost nothing, and keep them moving so they don't start digging holes in the dirt with their cleats. (Coaching the level below this? The tee ball guide covers ages 4 to 6.)
The 75 minute template
Here's what I run most weeks. Adjust based on what you saw last game.
- 0 to 5: arrival and warmup throw
- 5 to 15: team activity (rundowns or relay race)
- 15 to 40: skill stations (3 stations, rotate every 8 minutes)
- 40 to 60: situational game or scrimmage
- 60 to 75: hitting in the cage or off tees, plus quick water
Notice there's no stretching block. At this age static stretching is mostly theater. Throwing is the warmup. If you want a movement prep, do high knees and arm circles for 90 seconds and move on.
The first 5 minutes set the tone
When kids arrive, they need something to do immediately. Not "go find a partner and play catch," which always devolves into one kid playing catch with another kid's dad. Have a coach standing at a marked spot with a list of partners. Pair the strongest thrower with the weakest. This sounds backwards but it works. The stronger kid throws softer because they have to, and the weaker kid gets accurate throws to catch.
Five minutes is the cap. Then a coach blows the whistle and you move.
Skill stations that actually teach something
Three stations of 4 kids each is the right number. Eight minutes per station. You need three adults: one per station. If you only have two coaches, run one station as a self-managed activity (like a tee station with a target) and float between the other two.
A good rotation for 7U and 8U:
Station 1: Soft toss hitting. One coach kneels at a safe angle and tosses balls underhand from about 6 feet away. The hitter swings into a net. 8 swings per kid, then rotate within the group. No instruction beyond "watch the ball hit the bat."
Station 2: Short hop ground balls. Coach rolls or short hops a ball from 15 feet away. Kid fields it, makes a controlled throw back. Focus on glove down, butt down, two hands. Don't mention the word "fundamentals." They don't know what it means and it sounds boring.
Station 3: Pop ups with a soft ball. Use a tennis ball or rag ball for the first month. A coach tosses high arcing pop ups from 10 feet away. Kid calls "I got it" and catches. The calling part is the actual skill being taught. Half the collisions at this age happen because nobody called it.
The situational game block
After stations, you have 20 minutes for a controlled scrimmage. Don't do a full inter-squad game. You'll get one at bat per kid before practice ends and they'll all be standing around.
Instead, set up a situation and replay it. Example: runner on first, ground ball to short. Run it 6 times in a row. Different kids in different spots each time. Talk through it once, then let them play it. Yell out the outcome ("OUT at second!") loud and clear so they feel like it counted.
Good situations for this age:
- Runner on first, ground ball to the infield
- Pop up between two outfielders (call it)
- Runner on third, less than 2 outs (hit the cutoff)
- Tag up from third on a fly ball
The last one is hard at 7U. Most of them have never tagged up. Show them once. Run it three times. They'll get it about 40 percent of the time. That's fine.
Hitting at the end is a choice
Some coaches start practice with hitting because it gets kids excited. I end with it because kids will hit forever and never want to leave the cage. If you start with it, you'll struggle to peel them off to do fielding.
15 minutes of hitting at the end of practice means each kid gets two rounds of about 10 swings off either a tee or front toss. Use a tee for any kid still working on contact. Front toss for the ones who can already make consistent contact. Don't over-coach during this block. One small tip per round, max. Their brain capacity is full from the last hour.
If you want to go deeper on what to actually teach during these reps—and which cues to stop using entirely—teaching kids to hit a baseball covers the mechanics that matter at this age.
What to cut when you only have 60 minutes
Cut the situational game and shorten station rotations to 6 minutes each. Keep hitting. Keep the warmup throw. Always keep hitting.
What to add when you have 90 minutes
Don't extend stations. Add a base running block instead. 7U and 8U are terrible at base running because nobody practices it. Set up two lines at home, hit grounders, and have them run through first base. Then hit doubles to the gap and have them round first hard. 10 minutes of this is more valuable than 10 more minutes of fielding.
A note on the kid who already cries when they make an out
You have one. We all do. Talk to them away from the group. Tell them everyone makes outs, even pros, and that the next at bat is the one that matters. Then drop it. Don't bring it up again. Don't single them out for praise next time they get a hit either, because then they figure out you noticed and it gets weirder.
What I track between practices
A simple spreadsheet with each kid's name and three columns: hitting, fielding, throwing. I rate each on a 1 to 3 scale (1 = needs work, 2 = average for the team, 3 = strong) after every game. Helps me build the next practice plan. Kid with a 1 in fielding gets extra reps in station 2 next week.
It's the same habit that keeps a fair batting order honest: a record beats memory every time. Nothing fancy, nothing the kids see. Just enough to keep me from running the same practice on autopilot.
Written by The CalledUp Team
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